LED Inside Development – Procedurally Generated Laser Terrain

Here’s an under-the-hood look at what the background laser-grid terrain looks like as it’s being procedurally generated inside the Unity editor. THE GIST OF HOW I’VE IMPLEMENTED IT: THE ARRAY: The main information for the terrain is stored in a 2-dimensional array of integers. Each entry in the array corresponds to the height of the […]

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Development Changes Over The Past Few Months.

Have a look at how game development changes over just a short time. Found an old screenshot of LED of how it looked a few months back in development. Huge difference, so I decided to go a little more in depth about what makes the two versions different. Here are the screenshots. The one on […]

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